Unlike GTA (which has yet to include a female player character) Saints Row games allow you to customize your character right down to their voice. The developers of Saints Row also must have realized early on that plenty of women were just as interested in wrecking shit up in videogames as men. It's the most childish and amazing kind of fun. By throwing superpowers and superpowered-movement into the mix, Saints Row IV takes this side of the experience to the next level in a way that no amount of grenade launchers or air strike toys could do for Saints Row The Third. Saints Row embraced this with mini-missions as well as weapons and rewards built around no holds barred mayhem and ridiculousness. They're going to want to drive their car off the pier, jump from tall buildings, throw grenades around like confetti at a wedding, and generally just mess with the world as much as possible. It turns out that when you give people a sprawling, realistic sandbox, a significant number of them are probably going to want to do all the things they can't do in reality. It started out as a take on the Grand Theft Auto formula, but it embraced a style of play that GTA began straight-facedly moving away from. Saints Row has come a long way as a series, it seems that every iteration has been better than the one before.